miércoles, 29 de junio de 2016

VRAY 3.4 y DENOISE

Buenos días a todo@s,


VRay nos sorprende de nuevo con sus continuas mejoras ya aprovechando el lanzamiento del 3D Max 2017 nos avanza en este video una de sus principales novedades. Un reductor de "ruido", principal problema en el renderizado de imágenes virtuales y que es uno de las causas que mas ralentizan la generación de renders hiperrealistas.


Aquí os dejo mas información que aparece publicada en su web oficial:

New V-Ray Denoiser

Automatically remove noise and cut render times by up to 50% with the new V-Ray Denoiser. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised version for even more control in post. Denoising can be used progressively while rendering or after rendering, with support for animation and enhanced blending between frames with the standalone denoiser tool.

Works with 3ds Max 2017

V-Ray 3.4 adds support for 3ds Max 2017 including initial support for the new Physical Material and HiDPI scaling of the V-Ray Frame Buffer. V-Ray RT now supports MultiTile and ColorMap.

GPU rendering improvements

  • Supports bump maps with procedural noise.
  • Supports orthographic cameras
  • Track GPU memory usage directly in the V-Ray Frame Buffer

Aerial Perspective

  • Control the color of atmospheric haze.

VR cameras

  • Now with support for top/bottom VR output

Faster Global Illumination

  • V-Ray Light Cache calculations are up to 15% faster.

V-Ray RT improvements

  • Update render regions without restarting the render.

Improved GTR/ GGX

  • Improved performance and no "fireflies" when using GTR/GGX materials.

V-Ray Frame Buffer updates


  • Added option to automatically save completed images only to render history.
  • Added option to keep the VFB history folder relative to project path.

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